﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace W1_MenuGame
{
    public class CharacterManager:EntityManager
    {
        public override bool InitPrototypes()
        {
            return true;
        }

        public override VisibleGameEntity CloneObject(int idx)
        {
            return new Character();
        }
    }
}
